In 2006, Naoki Hamaguchi began his work on the Final Fantasy series at Square Enix, where he served as a programmer and visual effects artist. By 2020, he was co-directing one of the biggest games in the company’s history: Final Fantasy 7 Remake. I can’t imagine the amount of institutional knowledge a company like Square Enix must have; suffice it to say, it’s a lot.
Hamaguchi sat down with ScreenRant to talk a bit about the Switch 2 and Xbox porting processes, as well as dish a bit on the origins of the Final Fantasy 7 Remake project, and confirm a few things to us along the way.
Hamaguchi And His Team Pulled Off A Smooth Port
We’re Waiting To See How The Xbox Version Handles, Too
I tried out Final Fantasy 7 Remake on Switch 2 at PAX West, and was incredibly happy with how it performed. It felt like playing the original PS5 version of the game, which is something you want to see out of more Switch 2 ports in general. Hamaguchi explains the secret sauce behind the port:


