A Plague Tale: Requiem will only be released on new generation consoles, PS5 And Xbox Series X | Sobviously if we do not consider the cloud version for Nintendo Switch, and the developers of Asobo Studio have explained the reasons for this decision.
A few hours before the A Plague Tale: Requiem story trailer, lead engine programmer Nicolas Becavin said: “We have decided to develop A Plague Tale: Requiem on PlayStation 5 (and Xbox Series X | S, Ed) to completely free ourselves from the constraints of the old generation e make the most of the features offered by the new one. “
“The potential it offers is incredible! Take, for example, the loading time: it is reduced to such an extent that it is possible to design new maps and levels. With the larger amount of memory, we get a greater viewing distance, which allows us to see much further. In practice, the horizons expand! The result is a much more open environment than the one introduced in the first game. ”
“Rats are a key feature of A Plague Tale and for this second game we wanted to push the possibilities of the new generation to the maximum to take the horror and trauma induced by mice to the next level. The number of mice on the screen was multiplied by 60, going from 5,000 to 300,000! “
“That’s a good number to convey the vision of the apocalypse that continues to oppress our heroes more and more. We’ve also changed their movements and now it looks like a giant wave, just like a tsunami hitting the player. We’re lucky to be able to do it. work and rely on an engine created by our studio to tackle demanding renders like this, which is a specific element of A Plague Tale. “
“Thanks to the power of the new GPU, the quality of lighting can be dramatically improved. With a wide range of technical tools and reduced constraints, we can accentuate the role of light and introduce new situations that use light.”
A Plague Tale: Requiem, the use of light and the number of rats multiplied
“Hugo and Amicia will discover new sensations as they travel south, and with them the player too! Thanks to this new level of detail, they will find themselves in an atmosphere enriched by beams of light and an improved lighting of the elements, as with the volumetric fog. “
“Requiem’s technology not only brings players into a more vivid atmosphere, but also offers more depth to the overall visual simulation. This includes greater geometric quality – technically speaking, there are more polygons on the mesh! Resolution too! of the textures is improved. “
“A good example of how these advances affect the gameplay experience is the high level of detail with which terrains will be rendered. For example, we rely heavily on parallax occlusion mapping to add small volumetric details to the terrain and terrain. props. There will also be more physical and dynamic objects, which will affect how the clothing is rendered. “